![]() More than any point in the nine Walking Dead episodes Telltale has released so far, your choices have a very direct, sweeping impact on the ending of The Walking Dead Season 2 Finale. The game wanted me to believe characters were losing their minds from the stress, but that slow collapse didn't feel natural. But I found it jarring that all of the conflict in this episode stemmed from adults acting like petulant children (and ignoring when the one actual child in the group called them on it). I understand that The Walking Dead needs conflict to function, to move forward. They're scenarios that exist in order to add drama and bloodshed to the game rather than story beats growing organically from the plot. The bad events in "No Going Back" feel contrived. As in the last episode, people I thought I understood continued to jump out of character and put themselves and others in danger in the process. ![]() #The walking dead season two xbox series#The choices were difficult and their repercussions painful in precisely the way I love from the series it's the situations themselves that didn't make sense. ![]() Eventually things got worse, and I was forced to make some tough decisions for Clem. Any peace in The Walking Dead universe is bound to be short-lived. ![]()
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